Sunday, June 16, 2019

Creating A Safe Environment Assignment Example | Topics and Well Written Essays - 750 words - 1

Creating A Safe Environment - Assignment ExampleIn addition, spicy is a kind of bizarre way of the social experience assimilation. Game forms and develops all aspects of the childs personality, preparing childs psyche to the transition to a new, higher stage of development.Plot-role-playing games, or in different words, games that are created by the children themselves, take a special place in the activities of preschool children. During such games children reproduce in the roles all the things that they see around them in the life history of adults. In the game the child begins to feel like a member of the team, it can fairly evaluate the actions and deeds of his comrades and his own (StraumanRaymond, Lie, and KempfBerkseth 257).1. The main content of the game is the actions with objects. They are carried out in sequence, notwithstanding this sequence is often violated. The chain of actions is the plot itself. Children like to play with adults, while independent game is short. Typically, the stimulus is an natural event of the game or toy item that was previously used in other game.2. The main content of the game - is the subject of the actions. These actions are deployed more amply and consistently in accordance with the role, which is already indicated by the word. Procedure becomes the rule. The same game can be repeated many times. Toys are not pre-selected, but the children often use the same - favorite toys. Into the game can already be involved 2-3 children.3. The main content of the game - is the action with objects. However, they are complemented by actions aimed at establishing a variety of contacts with partners in the game. Roles are clearly defined and distributed before the game. Toys and objects are selected (usually during the game), in accordance with the role. The logic, the nature of actions and their direction is determined by the role. It has become the main rule.4. The main content of the game - a reflection of adult relationships and interactions with each other. Subjects

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